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Rig-GNS (Premium) 4.1

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Rig-GNS (Premium) 4.1

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Last updated on November 12, 2025


Rig-GNS.

Introducing Rig-GNS, a comprehensive Blender add-on designed to enhance your rigging and animation workflow for both Genesis figures from Daz Studio and non-Daz humanoid characters.

Whether you’re working with Daz figures, or custom-made figures, Rig-GNS delivers a flexible and unified system that adapts to your project needs.

With its range of powerful tools, Rig-GNS streamlines every stage of character setup, from automatic rig creation to animation retargeting — giving artists the freedom to focus on creativity instead of technical barriers.

Empower your animations with Rig-GNS and enjoy seamless rigging, advanced motion control, and precision-driven character adjustments. Elevate your creative workflow with this indispensable tool for Blender.

Key Features:

  • Rigify Integration:
    Rig-GNS lets you rig both Genesis and non-Daz humanoid figures using Rigify’s advanced rigging system in just a few clicks. The integration automatically generates intuitive control bones and a clean, animation-ready rig that’s easy to customize.
  • Animation Retargeting:
    Through the Animixa tab, Rig-GNS effortlessly retargets animations from Mixamo, Daz, Rokoko, ActorCore, Quick Magic and other libraries. You can now transfer and refine motions on any compatible humanoid model, whether Daz-based or completely custom.
  • Rigimatic Support:
    The new Rigimatic system introduces guided landmark placement for non-Daz characters, allowing users to rig custom humanoid meshes with the same precision and ease as Genesis figures.
  • Lip-Sync and Facial Expressions:
    Bring characters to life with the Lip-Meter tab — an intuitive system for automatic lip-sync and facial expression control. Achieve natural dialogue, emotion, and expressiveness with minimal setup.
  • Cloth and Hair Simulation:
    The Simu-Quick tab enables fast, efficient simulation for cloth and hair. Create dynamic motion and realistic secondary animation effects with just a few clicks.

User-Friendly Interface:

We understand the challenges of learning a new add-on, which is why the Rig-GNS interface was meticulously designed to be intuitive and artist-friendly. The layout is thoughtfully organized into four main panels — Rigimatic, Animixa, Lip-Meter, and Simu-Quick — each dedicated to a key stage of your workflow.

  1. Rigimatic Panel:
    Import and rig your characters; whether Genesis figures from Daz Studio or custom non-Daz humanoid models using the Rigimatic system powered by Rigify. With guided landmark placement and automatic bone generation, creating a clean, animation-ready rig takes only a few clicks.
  2. Animixa Panel:
    Seamlessly assign animations from Mixamo, Daz, ActorCore, or Rokoko libraries. The Animixa panel allows precise control over retargeted motion and includes advanced tools for IK/FK switching, motion cleanup, and side-specific adjustments.
  3. Lip-Meter Panel:
    Craft expressive performances with ease. The Lip-Meter panel offers precise lip-sync and facial expression controls, allowing your characters to convey natural speech and emotion with minimal effort.
  4. Simu-Quick Panel:
    Add realism and secondary motion using the Simu-Quick panel. It enables fast, efficient cloth and hair simulation, giving your characters dynamic, lifelike movement in just a few steps.

Additional Features:

  • Broad Figure Compatibility:
    Rigging support for Genesis 3, Genesis 8/8.1, Genesis 9, and non-Daz humanoid characters through the new Rigimatic system.
  • Flexible Animation Retargeting:
    Effortlessly retarget animations from Mixamo, Quick Magic, Daz, Rokoko, and the ActorCore Animation Library to both Genesis and custom figures, offering full control and versatility across animation sources.
  • Export to Daz:
    Export keyframed animations created in Blender directly back to Daz Studio for reuse or rendering.
  • Adjust Retargeted Animation:
    Fine-tune motion with precision — control body tilt, isolate limb movements, and refine keyframes for natural and expressive animation.
  • Auto Mouth-Shapes Generation:
    Achieve realistic and synchronized lip movements with automatic mouth-shape generation, ensuring natural lip-sync for your dialogue animations.
  • Quick Hair and Cloth Physics:
    Simulate dynamic hair and cloth motion instantly through Simu-Quick, bringing believable physics and secondary motion to your characters.
  • Enhanced Material Shaders:
    Improved and simplified shader setups for both Cycles and Eevee, ensuring better material consistency between imported figures.
  • Multiple Figure Support:
    Work seamlessly with multiple characters in one scene — ideal for complex interactions or group animations.
  • Integration with Daz Add-ons:
    Fully compatible with Daz to Blender Bridge and the Diffeomorphic Daz Importer, allowing flexible import and rigging options.

Click the "Subscribe" button to get this Plug-in.


Compatibility and Testing

Rig-GNS has been thoroughly tested across Blender 3.x, 4.x, and up to Blender 5.0, ensuring smooth performance and reliable results. The add-on has been validated with Genesis 3, Genesis 8/8.1, Genesis 9, and custom non-Daz humanoid figures rigged through the Rigimatic system.

All testing figures were exported from Daz Studio 5.0 and earlier versions. Rig-GNS operates seamlessly on both Windows and macOS platforms.

For a complete overview of Rig-GNS features and workflows, consult the User Guide, which provides detailed explanations, setup instructions, and step-by-step examples to help you get the best results from your characters.

Getting started with Rig-GNS Video Tutorial:

Exporting and Rigging; 

Animation;

Lip-sync



Version 4.1. (November 12, 2025)

  • General Improvements:
    • Optimized compatibility with Blender 5.0 for smoother performance.
    • Support for Custom Figures – Rig non-Daz humanoid characters using the Rigimatic
    • Improved face deformation system — enhanced control over nose and brow movements.
  • Animixa 4.1:
    • Quick Magic AI Motion – Now includes Quick Magic integration for automated motion retargeting.
    • Mouse Wrap – Enables precise rotation and position alignment with mouse wrap control.
    • Kinematics Limb Names – The Snapping Panel now displays the exact name of the limb being adjusted.
    • Euler to Quaternion Conversion – Automatically converts Euler angles to Quaternion during IK snapping.

Version 4.0. (June 15, 2025)

  • Animixa 4.0:
    • Streamlined Animixa Tab – Organized layout for better clarity and usability.
    • Side-Specific Adjustments – Precisely control left or right limbs during adjustment.
    • Selective Restore Toggle – Restore adjustments for selected bones or all bones.
    • Frame Range Control – Apply adjustments on a single frame or a defined range.
    • Position Reset Buttons – Instantly revert bone positions after adjustment.
    • Post-Bake Rotation Fix – Rotate Rig button now functions correctly after baking.
    • Auto IK-FK Snap – Smart detection of kinematic limbs for seamless switching.
    • Hold Frame Tool – Lock a bone’s pose over multiple frames with ease.
    • Precision Keyframe Clearing – Remove unwanted keys cleanly with Clear Frame.
    • Fill Missing Keyframes – Automatically insert keys where they're missing. 

Version 3.8.1. (April 08, 2025)

  • General Improvements:
    • Enhanced compatibility with Blender 4.4
  • Animixa 3.4.1:
    • Fixed issues with the Convert to GNS button not appearing in Blender 4.4.
    • Resolved animation import problems in Blender 4.4.
  • Lip-meter 2.5:
    • Refined and polished Asset Shelf poses for better accuracy and consistency.
    • Lipsync pose thumbnails now update correctly in the asset shelf.
    • Improved UI for a more intuitive user experience.
    • Added Cancel Modification button for quick resets.
    • Introduced Toggle Mesh Subdivision button for better viewport performance control.

Version 3.8.0 (January 1, 2025)

  • Improvements:
    • Enhanced compatibility with Blender 4.3.
  • Animixa 3.4:
    • Added Rotation Button: Easily adjust the orientation of retargeted rigs using the new Rotation button.
    • Added Restore Adjustment Button: Quickly revert any bone adjustments in the Animixa tab, streamlining your workflow.
    • Added Mute Button: Disable specific bones' animation when they're not needed for certain actions or sequences.
    • Improved FK-IK Interface: Enjoy a cleaner and more intuitive layout in the FK-IK section of Animixa.

Version 3.7.5. (October 23, 2024)

  • Improvements:
    • Payhip Marketplace Integration
  • Lip-meter 2.4:
    • Camera Detection Fix.
    • Improved Shape Key Handling for controllers.
    • Resolved viewport shading errors when modifying controllers.

Version 3.7.4. (August 10, 2024)

  • Improvements:
    • Enhanced compatibility with Blender 4.2.
    • Improved face deformation handling in Blender 4.2.
    • Support added for older Blender version 3.x Bone layers to work with 4.x Collections.
  • Simuquick 1.2:
    • Added a new pop-up menu for a cleaner user interface.
    • Introduced a “Clear Simu Bones” button.
    • Fixed issues with the “Isolate” button functionality.
  • Bug Fixes:
    • Resolved viewport shading errors with Lip-Meter when modifying controllers.

Version 3.7.3. (June 5, 2024)

  • Animixa 3.3:
    • The "Bind" button now also functions as an "Unbind" button for animations.
    • Added options for parenting props to rigs using Bone, Vertex group, Automatic weight, or Transfer weight.
  • Lip-meter 2.3:
    • Controllers now works with Pose library in the asset shelve.
    • Added buttons for resetting and hiding controllers.
  • Bugs Fixed:
    • Resolved G9 Error when rigging a figure imported with the Diffeomorphic option.
    • Fixed face distortion after rigging a figure imported with the Diffeomorphic option.
    • Addressed installation issues with Blender 4.0.

Version 3.7.2. (February 14, 2024)

  • Export BVH files to Daz with Genesis 9 figures
  • Parenting props to rig improved.
  • Error with Normals resolved.

Last updated on November 12, 2025

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You'll get a Zip file which is to be installed in blender, and a User-guide (PDF file).

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